Thursday, January 11, 2024

RPGs: Where I'm Coming From, Where I'm Maybe Going

I wrote entirely too much about this and probably could have broken it up into two posts, but I gotta get it off my proverbial desk and move onto something else.

I’ve been playing RPGs for a bit over two decades now – well, I suppose it would be more accurate to say I’ve been playing an RPG. Aside from a handful of one-shots in Call of Cthulhu and other games, I’ve specifically been playing Dungeons & Dragons off and on for about two decades while mostly only reading the rulebooks for other RPGs over that same timespan.

The first time I became aware of the concept of sitting around a table with a bunch of fellow nerds while pretending to be wizards, warriors, and so on was when I saw the Dexter’s Laboratory episode “D & DD.” While the “Monsters & Mazes” game that Dexter and his friends played wasn’t something I had a specific frame of reference for at the time, I was old enough to realize that this was a sendup of something real, something that actually existed but I hadn’t actually encountered yet. And whatever this was, it was something that seemed fun to me.

I couldn’t tell you exactly when D&D went from “that thing I’ve seen parodied in Dexter’s Laboratory and some other shows that seems kind of neat” to something specific I was aware of and wanted to get into, but at some point in the early aughts my parents gave me the 3rd Edition starter set (“The Adventure Begins Here!”). I got some of the other kids in my neighborhood to play through most of the scenarios with me and they had a fun enough time, though it wasn’t the kind of thing most of them wanted to particularly get into. Not long afterward I picked up the 3rd edition Player’s Handbook and gradually accumulated a small collection of other D&D-related books. I wanted to play D&D again, and while I enjoyed video games such as Neverwinter Nights and Knights of the Old Republic (“Star Wars D&D” to me at the time). they weren’t a perfect substitute.

It wasn’t until high school that I actually had a number of friends that were interested in playing, but even then my attempts at would-be campaigns all fizzled out after a session or two. While I didn’t realize this at the time, a major reason for this was that D&D 3.5 (we’d gone up half an edition at this point) was simply way too complicated for most high schoolers, even “nerdy” ones, to want to bother with. There’s not much to say about the crunchiness of 3.5 and its progeny that hasn’t been said before, but the same wealth of options and granularity that I found so appealing when flipping through the various splatbooks (some of which I had even obtained legitimately!) was exactly what kept me from running the game smoothly and keeping my friends interested. I played 3.5 a couple more times in college, as a player rather than a DM, and read a lot of other game books in that time, but for the most part I was simply reading about games rather than playing them until shortly after college.

By far the most hours I’ve spent playing and prepping for any one RPG system is D&D 5E. After two (?) false starts putting together groups online, I wrangled together some friends in person and kept a group going for about three years. We started, like many people, with Lost Mines of Phandelver, and continued with more or less the same group into Storm King’s Thunder. Some players left, some new players joined, and some players changed characters, but for the most part we managed to get through a lengthy campaign with a fairly consistent core group (one of the original players who had moved away even managed to “return” via Skype for our final session).

I do think we had a lot of fun over the course of those few years, but I struggled a bit with the system. I was originally very enthusiastic about 5th edition, as it somewhat resembled the 3rd edition that got me into the game and pen and paper RPGs in general (and that I still have a place for in my heart despite its many faults), but with a lot less modifiers. Less modifiers, I figured, meant less fiddly bits all around, which meant smoother gameplay – and, compared to the clunky beast called D&D 3.5, this was true to a certain extent. Still, I found it to be a bit unwieldy and spent a lot of time over those three years googling suggestions for making certain parts of the game run easier. I also think some of the players didn’t exactly love or take to the system either, but the in-person element went a long way in getting us to enjoy the game anyway (and perhaps made me not realize I wasn’t actually enjoying 5E as a system very much).

The next campaign was less successful. When we finished up Storm King’s Thunder most of my in-person group had other obligations and couldn’t commit to another campaign. I instead decided to spend a few months prepping for a new attempt at an online campaign with some of the previous group’s members and some other friends who had expressed interest. My hope was to do something somewhat more player-driven and open-ended – perhaps not a true sandbox, but closer to that than the more linear material I had done before. After threeish years of running 5E I thought I had a good enough grip on the system to handle this. I wasn’t completely improvising – the campaign was set in Eberron, so I had a few sourcebooks I was mining ideas and locations from – but I was trying to stay only a session or two ahead rather than plan out some grand overarching narrative. Within three or four sessions, though, I was beginning to lose my patience.

Looking back, I don’t think I was actually having much difficulty with the improvisation and prep aspect of my not-quite-sandbox, I just wasn’t enjoying the underlying game, which then made me dread playing. The online nature of it exacerbated many of the problems I had with 5E that I hitherto had been glossing over because of the in-person social aspect, but I had bought into the Product so much that I had convinced myself my problems were with the style of game I was running rather than the system itself. I attempted to course correct by switching back a premade adventure – one of the best of 5E, supposedly, Curse of Strahd – but after another couple sessions I just couldn’t muster up the enthusiasm for it anymore.

To be clear, none of this is on the players, who were great: they were very accommodating to my request to put the campaign on hold while I reworked things and fully understanding when I called it quits. I know there are some horror stories about the 5E play culture, particularly when it comes to players, but that wasn’t an issue I ran into. I was just tired of 5E, and not long after I was tired of Wizard of the Coast as a company due to the Open Gaming License shenanigans, the bleak future of Dungeons & Dragons™ as a Product (entirely directed toward its attempted pivot toward a form of GaaS, and nothing to do with “wokeness” or any such chuddy reasons), and the mismanagement of Magic: The Gathering, another game I used to enjoy from time to time.

For a while I was convinced that I was done with tabletop RPGs entirely, or at least done with running them as a DM/GM/Keeper/whatever proprietary name the underlying system uses. Within less than a year or so I was, predictably, thinking “what if I tried again?” I’ve been once again reading a variety of systems, adventures, supplements, blogposts, and so on, and been trying to put more thought toward what exactly it is I want out of playing – and particularly running – a tabletop game.

So: what am I aiming for now? Well, first of all, I have a newborn son, so it will still be another year or two until things have settled into enough of a routine that I am comfortable enough with being able to have a semi-regularly scheduled game at all. The positive is that this gives me time to read, write, and prep so I’m ready to hit the ground running once it’s finally time. I’d also like to run a few one-shots in the meantime so I can try out a few different systems.

My experience running a game online has soured me on attempting to do so again. Again, this is entirely a me thing; nothing against my previous group, I just think it was something I struggled with. Perhaps the experience would have been better if I had used a proper virtual tabletop (a separate skill I’d have to learn and am not really interested in), or maybe all that would have made the difference was requiring the use of cameras. Whatever the case, I’d simply prefer to have my next game be in-person. Note that this is only my preference as a GM – I’m starving for more experience as a player in pretty much any game, and would be willing to play online to do so, though the aforementioned newborn means I probably couldn’t commit to anything other than some one-shots and maybe open table style games (more on that in a paragraph).

If the game is to be in-person, scheduling becomes even more of an issue. Most of my friends who would perhaps be interested in playing an RPG might not necessarily be able to commit to playing, say, every other week. However, in my experience, any less frequent than that and you quickly end up in situations where a month or more can pass in between sessions due to scheduling conflicts – a less than desirable outcome. The best way to address this, I believe, would be to have an open table hexcrawl: reach out to as many people I know who might be interested in playing, then set a semi-regular day and time that a certain maximum number of people can RSVP for, and those players decide what specifically they want to explore each game. I’d probably keep a Discord server or something similar so the disparate players can fill each other in on what happened during their sessions – hopefully further encouraging player engagement with the game.

Furthermore, since a lot of my friends who might be interested in playing aren’t extremely experienced RPG players, I want to run something that is relatively lightweight, at least on the player-facing side. This also fits with the open table idea: if it’s been a month and a half or so since someone’s last game, I don’t want them to feel too “left behind” when it comes to the learning curve of the game. It also aids me in reducing the amount/complexity of rules-related prep and improvisation.

Finally, I probably want to stick with something that hews somewhat close to the broad “default” genre of D&D, or at least what that is to me. There’s tons of great RPGs out there covering a lot of different genres, and that’s great – but I like dungeons and I like dragons, so that’s what I want to play (I just no longer care for Dungeons & Dragons the Product). Also, I picked up Skerple’s incredible Monster Overhaul and am dying to use it.

Thankfully when it comes to systems there’s an embarrassment of riches that fit what I’m looking for. I’m eyeing BX clones like OSE, various takes on OD&D from Swords and Wizardry to FMC Basic, and lighter-weight OSR games such as The Black Hack and its ilk. Gavin Norman’s upcoming full release of Dolmenwood seems like it could be a good fit for the style of play I’m hoping to cultivate, though it’s slightly further afield of the D&D genre I like (though still very cool). Maybe I’ll even consider a more lightweight 5E hack like Into the Unknown since it’s built on something I (and likely some of the players) are already familiar with, but I’m not fully sold on “O5R” as a concept. The most important thing is to not waste too much time hemming and hawing over systems, as over time it will likely be warped to suit the group anyway.

The nice thing is that, especially with a lighter and/or more “old school” system (putting aside that OSR is a retronym), there’s nothing really stopping me from getting started on writing up some setting, adventures, dungeons, and what-have-you and fitting it to a system when needed. In fact, I think I’ll start some of that this weekend.

Thursday, January 4, 2024

Resolutions

New Year’s resolutions are a deeply flawed way of setting meaningful goals and otherwise improving yourself. Here are some of mine.

Write More

This is the big one, and the reason this blog is here. Unless I’m forgetting something, I did not do any critical writing at all in 2022 or 2023. I believe the last review I wrote was for Tatsuki Fujimoto’s excellent one-shot “Look Back” for my friends back at Multiversity Comics (a review I’m still very satisfied with). Shortly before that I launched and nearly instantly abandoned a webpage, one that was also timed around the new year. Surely this year will be different, and I will stick with it… but if not, well, at least I’m not paying for hosting.

Mostly I want to do more critical writing: reviews, analysis, things of that nature. That’s what I’ve always been best at, and what I have the most experience with. The vast majority of that experience is with writing about comics, specifically, but I’d like to go back to my undergrad days and do some writing about books and movies as well. I might even write some about music, something I almost never do. These are muscles I haven’t stretched in a while, so I doubt there will be much of value at first, but it’s good to get the words out. Maybe I’ll even do some pitches by the time the year is nearly out.

I’m doing some very much in advance RPG prep for another year or two from now, when I have a bit more free time, and I will probably write about that here as well. It’s possible (but not likely) I’ll even give some creative writing a whirl again, though that’s never been my strong suit. I’ve also been journaling a bit about more personal matters, particularly my newborn son, though those thoughts are largely going to be kept private. I don’t see myself becoming a “dad blogger” but who knows, stranger things have happened.

Read More (Books)

I’ve actually been pretty good about this the past couple of years, but I can always do better. Currently I am reading The Three Musketeers, which is a lot of fun (if lacking in substance) and I’ll probably continue with the rest of the D’artagnan Romances afterward. I might read something else in between each book though; I have a couple Octavia Butler books (The Parable of the Sower and Kindred) I’ve been sitting on for a bit. I’ll also need to get back to reading some history and other nonfiction. I read Andrew Roberts’ Napoleon: A Life last year, which was very good, but I don’t believe I read any other nonfiction after I finished that about midway through the year. I have Black Spartacus: The Epic Life of Toussaint Louverture on my desk (a lovely Christmas gift from my sister) and will probably start that this weekend.

Read More (Comics)

A happy discovery I made in 2022 was that there was a comic shop near me after all. For a few years I was primarily reading comics digitally because the closest shop I knew of was Victory Comics in Arlington (a lovely shop but a bit of a pain to get to), but the Amazon acquisition of comiXology and the ensuing enshittification of the platform had me looking for other options. Turns out a shop called Comic Logic had opened up in Ashburn just barely after I had moved and researched what shops were closest, meaning that for a few years I was unaware of its existence. It’s a lovely place, and for a bit over a year now I’ve been reading a few series from names I already knew or had at least heard about it, plus one or two things that just looked interesting.

In 2024 I’d like to expand my comics horizons a bit more. I’ve been out of touch with comics in general since I was in law school, so ever since getting back into reading them somewhat regularly I’ve mostly been reading cape comics. It was fun for a bit, but I’m once again a bit tired of them. At the same time, I don’t want to simply get back into the “big indies” of the direct market: Boom!, Dark Horse, Image, etc. I’ve grown disillusioned with the “Second Image Revolution” of the 2010s, an era I was previously a (very minor) cheerleader for originally. I want to read more non-direct market comics, whether from prestigious publishers such as Fantagraphics or Drawn & Quarterly, as well as “true” indies as it were: small press, self-published, zines, webcomics, and so on. Of course, keeping up with such releases requires more work, of a sort, and I’ll need to first be doing more reading to know what to read in the first place. I suppose that’s what a Comics Journal subscription is for.

Listen to More New Music

Something else I fell out of touch with when I was in law school. I can’t claim to have ever been the most cutting edge when it comes to music, but I definitely listened to more new music back in undergrad. I think I only listened to two new albums last year (Slowdive and Jeff Rosenstock’s 2023 releases, both of which were very good)! This one shouldn’t be too difficult, there are countless ways to find new music out there (though I am uninterested in using any kind of “algorithm” to do so), I just need to remember to actually do it.

Keep Singing

For a few years between graduating law school and becoming a dad I took private voice lessons. It was a great experience and reconnected me with a part of myself that had been missing for a while, but it wasn’t something I could continue with post-baby. However, not taking lessons does not mean I should stop singing period, and I need to be careful not to let my development as a singer over the past years entirely regress. Once I’m used to my new routine with taking the little guy to daycare most days I’ll likely start singing again in a small church choir I’ve sung with before, but I should also remember to take time to look at some solo repertoire, even if it’s just for myself.

Play Less Video Games

And finally, it wouldn’t be a true resolution post without something I need to do less of. Yes, video games are art. To say so is nearly as meaningless as it is obvious. But most of them aren’t particularly interesting art, and many are often held back from being such by the heavy monetization of the industry. Aside from occasional true gems like Disco Elysium, I’d rather play the more fun and meaningless stuff than the kinds of games that are held up by the average gamer as a “magnificent work of art” despite being about as good as a decent movie.

There’s nothing wrong with a bit of fun piffle as a distraction every now and then, but if I’m mainly concerned with video games as entertainment (a subtle but meaningful difference from games as art, both of which can coexist and overlap), then I should probably spend less time playing them. Sometimes playing a game where you jump on enemies’ heads or blast them with a laser is a good way to unwind, but many times I’d be better served by doing something more meaningful with my time. Thankfully, taking care of a baby means I’ll have less time for them anyway!

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